AI Insights · Timothy · April 2023
Top 5 Low Poly Games Performance in Hungary Q1 2023
Explore the performance metrics of the top 5 low poly games on a unified platform in Hungary during Q1 2023, including weekly downloads, revenue, and active users.
During the first quarter of 2023, the top 5 low poly games on a unified platform in Hungary showed varied performance across key metrics such as weekly downloads, revenue, and active users. Here's a detailed look at their trends:
Roblox had a consistent presence in the Hungarian market. Weekly revenue saw a peak of approximately $35.8K at the end of December, tapering to around $17.8K by the end of March. Downloads started at 9.9K in late December and gradually declined, ending the quarter at 5.2K. Active users remained relatively stable, hovering around 300K throughout the quarter.
For Frozen City, weekly revenue began modestly at $85, climbing steadily to a peak of $2.5K in early March before settling at $1.8K by the end of the quarter. Downloads mirrored this trend, starting at 1.3K and reaching a high of 6.6K in mid-January, then dropping to 2.4K by the end of March. Active users increased substantially from 846 to over 11K in February, before declining to 7.1K by the end of the quarter.
Art of War: Legions experienced relatively stable weekly revenue, with a peak of $1.3K in early January and another spike to $1.9K in late March. Downloads were consistently low, fluctuating between 56 and 191 throughout the quarter. Active users saw a gradual decline from 1.4K in late December to around 712 by the end of March.
Triviador showed notable performance in terms of downloads, starting at 14.8K in late December and ending at 6.8K in March. Revenue peaked at $1.5K in late January but fluctuated, ending the quarter at $936. Active users began at 25.2K and gradually decreased to 16.9K by the end of March.
Lastly, Idle Lumber Empire - Wood Game saw weekly revenue grow from $852 in late December to a high of $1.4K by the end of March. Downloads started at 1.9K, briefly dipped, and then surged to 2.7K in late March. Active users followed a similar upward trajectory, starting at 3.9K and climbing to nearly 5K by the end of the quarter.
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